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Old Nov 13, 2006, 05:27 PM // 17:27   #1
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Default spiritual pain--eventually a nerf?

spiritual pain is one of my favorite mesemer skills, used along with energy surge and energy burn. this skill DESTROYS rit lords and their spirits. anyway, ive notice recently alot of people saying how good and powerful this skill is. with the build i use i can spike a target down to 1/4 or less health easy. to me, its overpowered and it seems like the kind of skill that might get a nerf....all im saying is, if youre not going to nerf searing flames, please dont nerf this
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Old Nov 13, 2006, 06:44 PM // 18:44   #2
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If they do end up lowering the damage output of this skill, they should also lower the energy cost and keep the conditional recharge.
As I see it now this skill is intended as a deterrent to ritualists staying close to a spirit. Mesmers do not have many deterrent spells geared towards the rit class and I'm hoping that this spell regardless of how it's changed will continue to fall into that intended role.
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Old Nov 13, 2006, 11:24 PM // 23:24   #3
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This skill is fine as it is, A Rit Lord should be trained enough not to stand in a spirit (and not to cast spirits in one place) while being bombarded by this spell. It has the same effect as a Firestorm but with greater damage.

I would advise someone not to spam this skill, you'll kill your energy in a heartbeat. They have the skill at 10 energy for a reason you know.

There's nothing wrong with searing flames, it does nothing against the effectiveness of a Rit's spirits since they're immune to conditions, and if you're immune to conditions, then SF will never trigger against them.

Just keep in mind that a high cost yet spammable skill is both a good and bad thing. It comes with a sneaky downtime if you spam it at will - remove those enchantments and you've basically cut down the effectiveness of SF by alot.

Last edited by Terra Xin; Nov 13, 2006 at 11:28 PM // 23:28..
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Old Nov 13, 2006, 11:49 PM // 23:49   #4
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OMFG!! Mesmer is dying!!! Just look at how little people visit this place >.<
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Old Nov 14, 2006, 01:45 AM // 01:45   #5
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All this talk of big damage has me itching to get through Factions and obtain this skill in Nightfall.

Yes, I'm playing through Factions. Shoot me.
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Old Nov 14, 2006, 03:25 AM // 03:25   #6
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This is sadly a very sure PVP only skill.

Spirits are used so rarely in PVE that using this skill as you would Energy Surge just doesnt happen.
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Old Nov 14, 2006, 03:48 AM // 03:48   #7
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It depends on your build arcanis.
In PVE I really only use Arcane Echo+Spiritual Pain+Assassin's Promise+Web of Distruption+Shatter Delusions.
It's very good against PVE areas with tons of mobs.
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Old Nov 14, 2006, 04:13 AM // 04:13   #8
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I use it in PvE, as most mobs in endgame areas all stand together. Spirits or not (demons do use qz), 100~ damage to a large group is worth the slot.

As far as PvP is concerned, it's less a spirit hunter (how often do you even see Rits anymore?) but a powerful spiking skill.
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Old Nov 14, 2006, 05:11 AM // 05:11   #9
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Quote:
Originally Posted by Samuel Anders
Yes, I'm playing through Factions. Shoot me.
*shoots*

I don't particularly like the 30s recharge, but it's good on a spike.
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Old Nov 14, 2006, 09:52 AM // 09:52   #10
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Quote:
Originally Posted by Arcanis the Omnipotent
This is sadly a very sure PVP only skill.

Spirits are used so rarely in PVE that using this skill as you would Energy Surge just doesnt happen.
This skill is actually very useful in PvE, it wipes out groups of rangers quickly (there are quite a few spirit makers) and is a good finishing skill after backfiring the priest.

It also works well with your lightbringer rank as the damage from it is increased against demons whereas hex damage is not.
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Old Nov 14, 2006, 08:21 PM // 20:21   #11
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Quote:
Originally Posted by Arcanis the Omnipotent
This is sadly a very sure PVP only skill.

Spirits are used so rarely in PVE that using this skill as you would Energy Surge just doesnt happen.
Agree with Scourgey, almost every mob has rangers that spam spirits in NF. Most mesmers may not have the energy to keep it up, but a necro with SR does just fine.
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Old Nov 14, 2006, 09:34 PM // 21:34   #12
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I think it's fine. Maybe nerf the AoE dmg a little since it's ridiculous at VoD.
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Old Nov 14, 2006, 10:24 PM // 22:24   #13
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A nerf? I hope not.
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Old Nov 15, 2006, 01:41 AM // 01:41   #14
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I am a mesmer myself, and I know people will hate me, but I believe its damage should be lowered some points, because of the spike potential. I understand the energy cost and recharge times are good, but doing dmg alone seems not to fit the mesmer class, direct area dmg, there is energy surge and it has a elite spot. Ok, if it hits a spirit it will recharge, but that is too conditional. Since I mentioned elites, I really do not think it should be turned into an elite, just because it would never be used then.
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Old Nov 16, 2006, 03:50 PM // 15:50   #15
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I retract my previous statement.

I was in Mineral Springs trying to farm an IDS for my warrior and used Surge and Spiritual Pain together. It was actually quite easy, especially with the MindClouder's recharge time boost. And if I did Pain, Surge then Burn, by the time Pain had recharged, usually the other two had aswell.
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Old Nov 18, 2006, 08:02 AM // 08:02   #16
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^ I think that is the first time on gwguru I have seen someone admit they were incorrect. kudos to arcanis.

I use spiritual pain a lot in pve with GoR, recharge times aren't as critical. Its great.
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